Screen two · Doors
This screen is a picture of the bottom bar. The owner is not being asked to reason about an abstraction; they are ticking the same six words their staff see under their thumb all day. That is the whole idea, and it is why the section is called Doors.
Leave a door off and it simply isn't there for them — no locked icon, no nagging.
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ChangeSetting this once is what stops this screen ever needing to be visited again.
Nothing here can give somebody more than Greg's has. Doors you haven't taken aren't choices.
Two shapes, not a matrix of switches. Most firms want two kinds of person — the owner, and everybody else — so the screen leads with a default that applies to every new invite, and per-person changes are the exception you make when you need one. Nobody is asked to fill in a grid.
Open Dana's doors to see the tiles, the three cues that say "on", and the door Greg's hasn't bought.