Teaches students to design product interfaces grounded in user research and data rather than aesthetic preference alone. Covers product UI auditing, user flow analysis, designing from session recording and analytics data (FullStory, Hotjar), progressive disclosure patterns, building design systems from scratch for product teams, the strategic choice between incremental improvement and full redesign, and conducting usability testing (planning, running 5-user sessions, and synthesizing findings into actionable design changes).
Levels: Remember · Understand · Apply · Analyze · Evaluate · Create — highest demands most original thinking.
Systematically cataloguing visual and interaction inconsistencies across a product, prioritizing fixes by business impact and user friction.
Using analytics, session recordings, and support ticket patterns to ground design decisions in observed user behavior rather than assumption.
Auditing existing design systems for gaps and inconsistencies, adding components following established patterns, updating tokens for new contexts.
Planning test protocols, recruiting participants, conducting sessions, synthesizing patterns, and translating observations into specific design changes.
Designing for all states (default, hover, active, focus, loading, error, empty, success), progressive disclosure patterns, and responsive behavior across breakpoints.
Product UI Improvement Sprint — Student audits an existing product interface (provided or chosen), identifies the highest-friction user flow using session recording data, designs 3 UI improvements in Figma with before/after comparisons, conducts usability testing with 5 users on the redesigned flow, and produces a final recommendation document with data showing predicted impact. Includes a V1 design system (color, type, spacing, 10 components).
Design, prototyping, and design system building for product UI improvements and developer handoff.
Session recording and analytics platforms for identifying user friction points and behavior patterns.
Usability testing platforms for planning, conducting, and analyzing user testing sessions.
Mockup imagery preparation and photo editing for product interface design presentations.
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